Video representation learning has been successful in video-text pre-training for zero-shot transfer, where each sentence is trained to be close to the paired video clips in a common feature space. For long videos, given a paragraph of description where the sentences describe different segments of the video, by matching all sentence-clip pairs, the paragraph and the full video are aligned implicitly. However, such unit-level similarity measure may ignore the global temporal context over a long time span, which inevitably limits the generalization ability. In this paper, we propose a contrastive learning framework TempCLR to compare the full video and the paragraph explicitly. As the video/paragraph is formulated as a sequence of clips/sentences, under the constraint of their temporal order, we use dynamic time warping to compute the minimum cumulative cost over sentence-clip pairs as the sequence-level distance. To explore the temporal dynamics, we break the consistency of temporal order by shuffling the video clips or sentences according to the temporal granularity. In this way, we obtain the representations for clips/sentences, which perceive the temporal information and thus facilitate the sequence alignment. In addition to pre-training on the video and paragraph, our approach can also generalize on the matching between different video instances. We evaluate our approach on video retrieval, action step localization, and few-shot action recognition, and achieve consistent performance gain over all three tasks. Detailed ablation studies are provided to justify the approach design.
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In this paper, we propose DimonGen, which aims to generate diverse sentences describing concept relationships in various everyday scenarios. To support this, we create a benchmark dataset for this task by adapting the existing CommonGen dataset and propose a two-stage model called MoREE (Mixture of Retrieval-Enhanced Experts) to generate the target sentences. MoREE consists of a mixture of retriever models that retrieve diverse context sentences related to the given concepts, and a mixture of generator models that generate diverse sentences based on the retrieved contexts. We conduct experiments on the DimonGen task and show that MoREE outperforms strong baselines in terms of both the quality and diversity of the generated sentences. Our results demonstrate that MoREE is able to generate diverse sentences that reflect different relationships between concepts, leading to a comprehensive understanding of concept relationships.
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Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and interactively performs online mapping, object detection and motion prediction. PIP leverages map queries, agent queries and mode queries to encode the instance-wise information of map elements, agents and motion intentions, respectively. Based on the unified query representation, a differentiable multi-task interaction scheme is proposed to exploit the correlation between perception and prediction. Even without human-annotated HD map or agent's historical tracking trajectory as guidance information, PIP realizes end-to-end multi-agent motion prediction and achieves better performance than tracking-based and HD-map-based methods. PIP provides comprehensive high-level information of the driving scene (vectorized static map and dynamic objects with motion information), and contributes to the downstream planning and control. Code and models will be released for facilitating further research.
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We explore unifying a neural segmenter with two-pass cascaded encoder ASR into a single model. A key challenge is allowing the segmenter (which runs in real-time, synchronously with the decoder) to finalize the 2nd pass (which runs 900 ms behind real-time) without introducing user-perceived latency or deletion errors during inference. We propose a design where the neural segmenter is integrated with the causal 1st pass decoder to emit a end-of-segment (EOS) signal in real-time. The EOS signal is then used to finalize the non-causal 2nd pass. We experiment with different ways to finalize the 2nd pass, and find that a novel dummy frame injection strategy allows for simultaneous high quality 2nd pass results and low finalization latency. On a real-world long-form captioning task (YouTube), we achieve 2.4% relative WER and 140 ms EOS latency gains over a baseline VAD-based segmenter with the same cascaded encoder.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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Recently, neural network based methods have shown their power in learning more expressive features on the task of knowledge graph embedding (KGE). However, the performance of deep methods often falls behind the shallow ones on simple graphs. One possible reason is that deep models are difficult to train, while shallow models might suffice for accurately representing the structure of the simple KGs. In this paper, we propose a neural network based model, named DeepE, to address the problem, which stacks multiple building blocks to predict the tail entity based on the head entity and the relation. Each building block is an addition of a linear and a non-linear function. The stacked building blocks are equivalent to a group of learning functions with different non-linear depth. Hence, DeepE allows deep functions to learn deep features, and shallow functions to learn shallow features. Through extensive experiments, we find DeepE outperforms other state-of-the-art baseline methods. A major advantage of DeepE is the robustness. DeepE achieves a Mean Rank (MR) score that is 6%, 30%, 65% lower than the best baseline methods on FB15k-237, WN18RR and YAGO3-10. Our design makes it possible to train much deeper networks on KGE, e.g. 40 layers on FB15k-237, and without scarifying precision on simple relations.
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Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
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Data valuation, especially quantifying data value in algorithmic prediction and decision-making, is a fundamental problem in data trading scenarios. The most widely used method is to define the data Shapley and approximate it by means of the permutation sampling algorithm. To make up for the large estimation variance of the permutation sampling that hinders the development of the data marketplace, we propose a more robust data valuation method using stratified sampling, named variance reduced data Shapley (VRDS for short). We theoretically show how to stratify, how many samples are taken at each stratum, and the sample complexity analysis of VRDS. Finally, the effectiveness of VRDS is illustrated in different types of datasets and data removal applications.
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